How a messy world of group texts and last-minute scrambles became a two-sided app where managers post open spots and players tap to sub - live on the App Store.
Recreational softball and baseball leagues run on duct tape. A player gets sick on game day, and the manager starts blowing up group texts. Half the team doesn't read them in time. Someone shows up who wasn't needed. Someone who wanted more playing time never hears about the opening.
Managers waste hours chasing subs. Players who want to play more games have no way to raise their hand. And there's no single place that answers the only question that matters at 5pm on a Tuesday: who's actually available tonight?
SubHook is a two-sided platform for rec softball and baseball: managers post open spots, players tap to sub. That's the whole loop - and everything in the app exists to make that loop fast.
Core features:
SubHook was scoped around one rule: a manager under time pressure should never need more than a few taps. Every feature was cut against that bar - if it didn't help fill a spot faster, it waited.
I handled the full cycle end to end: product design, development, the matching logic between managers and players, notifications, and the App Store submission and launch.
SubHook is live on the App Store today. It's a real product solving a real, recurring headache for rec-league managers and players who want more field time - downloaded, used, and reviewed by actual teams.
Together with LinkLoop, StrideLoop, LoopLearn, SubnetBuddy, and VibeStack, it's part of a track record: six apps shipped, all built and published by one studio.
Whether you need a full build or just want to talk through your concept, I can help you scope it, design it, and get it to the store.
Let's Talk About Your App